![]() ![]() We confirmed it supports FreeSync because it works with our AMD Radeon RX 6600 graphics card without any screen tearing, and it also works with the Xbox Series X without issue. The Hisense U6GR supports VRR technology to reduce screen tearing. We also changed the VRR Supported Connectors to 'HDMI'. We're leaving it as 'Unknown' because of the tearing with our regular pendulum demo we experienced the same issue with the Hisense U800GR 8k. ![]() It constantly tears with our AMD RX 6600 graphics card in 1440p, but our Xbox Series X shows that it supports VRR in 1440p. Update : We changed 1440p VRR from 'No VRR Support' to 'Unknown'. Overall, it's a decent implementation of local dimming, and while it removes some of the problems that we saw on the U6G, it's not a significant improvement. ![]() It's better with real content, but it's still not the best. Fast-moving objects transition between the zones fairly well, but it's noticeable with our test pattern that the zones are slow to turn on and off. Scenes like star fields look decent, but really small stars aren't brightened, and there are uniformity issues with patchy areas. The local dimming looks good with real content, as there's minimal black crush with small bright highlights, and even though there's some blooming around subtitles when there are black bars, it's not that distracting. The U6GR doesn't have as much blooming as we saw on the U6G because it raises the black levels, but that means that blacks don't look as deep. We tested it with Local Dimming set to 'High', and overall, it performs similarly to the local dimming feature on the Hisense U6G but with slight improvements in some areas. The 65 inch model has 60 dimming zones, and Hisense advertises 36 zones on the 55 inch model. The Hisense U6GR has a decent local dimming feature. ![]()
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